Naturally, the Nintendo Wii has way less processing power than the PS3 or the already-licensed Xbox 360, and thus is expected to leverage the technology less.
In terms of the Wii, Tony Tamasi, senior vice president of content and technology at NVIDIA said:
"Nintendo has reshaped the home entertainment and video game market with the success of the Wii console. Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers. With NVIDIA PhysX technology, developers can easily author more realistic game environments for the evolving demands of a broad class of Wii gamers."and in terms of the PS3, he added:
"NVIDIA is proud to support PLAYSTATION 3 as an approved middleware provider. Games developed for the PLAYSTATION 3 using PhysX technology offer a more realistic and lifelike interaction between the games characters and other objects within the game. We look forward to the new games that will redefine reality for a new generation of gamers."In 2008, NVIDIA acquired AGEIA Technologies, who developed the PhysX technology.
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